Wednesday, October 14, 2009

The Benefits of Having A Job



Author's Note: in addition to everything mentioned here, there have been a series of technical difficulties keeping this post on/off the site at different times. if you're reading it right now, the universe has smiled upon you.

This month I paid all my bills on time, ate more than canned beans when I had a meals, and didn't have to pay my rent by borrowing against my credit card.

That's right, I got a job.

Now, as we all know, writing is a full time job by itself, so when you get a day job, that means you have -- wait for it -- two jobs.

But lots of people have two jobs, especially when you factor in those with part time work.

Two jobs is more than doable, you just have to commit to the consistent, daily level of hard work.

I live in a big city, and while that makes my commute horrid (my mom told me I'd want to quit soon, though she's wrong JUST LIKE YOU WERE ABOUT SANTA CLAUSE MOM!), it also means that near my work there's an excellent cafe where I already know I can get work done. So far I have a pretty solid writing schedule, doing three or four hours at the cafe after work and still getting plenty of rest.

It's not 8-10 hours of writing a day, but it's a bountiful amount for any working man.

For those of us who don't live in big cities, however, this arrangement can be a little more difficult. But I still think it's important to have an "office." Your local Starbucks, Coffee Bean & Tea Leaf, or even library (maybe especially library) can fill in admirably.

If you have a friend who'll give you a key to his or her house, feel free to post up there.

Of course, family, loved ones, real second jobs, softball leagues, etc. can all get in the way. But the benefit of having a second work space is, of course, that it encourages you to work every day.

When I get off of my day job, I take off my tie, untuck my shirt, go to the cafe, and still feel very far away from the relax and unwind reflex of being at home.

I feel ready to work. Again.


Of course, spending eight hours working for The Man (who in my case is very generous and kind and who I love with all my heart and truly appreciate and am thankful for) means that you have to spend eight hours less doing what you used to do. Compulsively checking the internet goes out the window, but more important things also tend to fall to the wayside, at least for a little while.

Important things like blogging.

Don't worry, I'll still be around. But, as you may have noticed, updates may come less often as I try to rejigger my life for maximum productivity.

So bear with me as we slow down to one update a week and I work out my schedule a little bit better to, eventually, get back to normal.

Trust me, for my writing, this job is most definitely for the best.



Top photo by Eran Finkle (Flickr Creative Commons)
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Middle photo by ..stiina.. (Flickr Creative Commons)
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Bottom photo by rengber (Flickr Creative Commons)
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Sunday, October 11, 2009

The Hip-Hop Dictionary.com Word Of The Day: Descry


Dictionary.com's
Word Of The Day is descry.

Descry
de-scry [di-scrahy]
-verb
1. to see (something unclear or distant) by looking carefully; discern; espy
2. to discover; perceive; detect

/ˈpɛkyəˌleɪt/ Show Spelled PronunciatNot too surprisingly we once again find ourselves in the position of learning a new word that has yet to break through into the hip-hop lexicon, as OHHLA shows no instances of the word descry in any hip-hop lyrics. Since we here at Hip-Hop Word Of The Day feel that the English language is best understood through the prism of hip-hop, let's up our vocab by working descry into a hip-hop sentence:

I descry some fear of the truth in Chingy's voice.

And there you have our Hip-Hop Dictionary.com Word Of The Day. As always, hip-hop links are NSFW due to content and language.

Related Posts:
The Hip-Hop Dictionary.com Word Of The Day: Bifurcate
The Hip-Hop Dictionary.com Word Of The Day: Tchotchke
The Hip-Hop Dictionary.com Word Of The Day: Bucolic
The Hip-Hop Dictionary.com Word Of The Day: Reticent

...
The Hip-Hop Dictionary.com Word Of The Day: Peculate

Photo by stuttermonkey (Flickr Creative Commons)
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Friday, October 9, 2009

It's Not Ready Yet

or: Lies We Tell To Keep Ourselves From Succeeding


When I talk to other just-beginning writers, there's often a sense that there's a certain point when a story is "ready" to be written. After weeks, months, years of letting one's unconscious turn it over and work it out, one day we find ourselves ready to sit down and actually write the damn thing.

This has never been my own experience.

My experience has been that an idea is ready to be turned into a story pretty much immediately. You take the concept or character (depending upon what you tend to start with first), finds its accordant concept/character pairing, brainstorm around it for plotting and tone, then take all your notes and start hashing out an outline.

Almost everything that happens in those weeks, months, years is delay and hesitancy. Meanwhile, a perfectly good concept is being left unworked.

This is not to say that you never need to take a moment away from your writing to gain some perspective and hope for some eureka moments. But if that's your only plan, you're kind of screwed.

Stories don't exist in the ether. In fact, they don't exist at all, at least not until we make them up. And you can't make them up without putting in the work.

If you don't at least start the development process, your unconscious probably doesn't even know that there's something it should be doing. Your conscious mind is what needs to be doing the real legwork. The workings of your conscious mind is also, not too coincidentally, what you're trying to get paid for.

Writing is a grind, and the culmination of that grind is a completed, polished story. Though this usually starts with a concept or a character, it necessarily must evolve beyond that. Concepts famously can not be copyrighted, so it is the execution of your character, your concept, your story that determines whether or not it's good, publishable, buyable, etc.

If you haven't noticed already, execution is dependent upon the executioner. And if the executioner doesn't even bother to show up, then there won't be any execution.

When somebody tells me that they aren't writing anything and they don't feel a particular story ready to be written, my internal alarm immediately goes off. Why aren't you developing the story then? Why aren't you brainstorming around it? If you're waiting for it to be ready, then why aren't you getting it ready?

Your skill as a writer is in producing content, and laying the blame of a lack of content on some impossible-to-understand, mystical notion that the universe is helping you develop your stories while you sleep is professionally unacceptable. It's time to stop waiting for the Story Fairy to come and start putting in the work.

I mean, imagine if people in other positions felt this way. Would you go to a restaurant where the chef only cooked sporadically, "when the food is ready to be prepared"? Would you root for a baseball team that only took the field "when the game is ready to be played"?

We're no better or different.

Now, this is a separate problem from "writer's block," which also gets overblown by virtue of having its own terminology but which at least exists on a real emotional level. Writer's block is basically just a lack of desire, and desire can be a difficult thing to suddenly turn on. While writer's block to me will always be something you should just write your way through, I can at least understand feeling lethargic, down, and frustrated and not knowing how to get out of that.

But giving yourself convenient excuses based off a faulty understanding of your own skills and what it is exactly that your job requires? I can't understand that, not at all.

Your stories won't write themselves and you can't do much with a pile of undeveloped notes. You have to trust in your abilities and grind, grind, grind until you finally have a story. And when you do have that story, you'll finally be "ready," even by your lofty standards.


Top photo by Yandle (Flickr Creative Commons)
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Bottom photo by zieak (Flickr Creative Commons)
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Tuesday, October 6, 2009

How Important Is Historical Accuracy?



As some of you may know, I have lately been working on a couple of historical epics. This means I've been handed the monumental responsibility of taking entire lives and parsing them down to approximately two hours of screen time.

It's important to note that every story you write has research behind it. What the research is in a historical drama is a little easier to understand -- there are books, websites, papers, interviews, etc. -- but even broad comedies are, in a way, research-based.

Research in these situations means developing an understanding the genre, knowing the structure and conventions of similar stories and character arcs, and pre-plotting and outlining the story and characters.

Before you sit down to write a hacker thriller, you sure as hell better know about hacker culture and have a good grasp on your character, what he's about to go through emotionally, and what events are going to take place.

There's a lot of prep involved in every script, novel, story, song, and poem.

And working off of public sources, etc. isn't that much different than making it up yourself, to tell you the truth.

The main difference is the crippling guilt associated with cutting anything out or changing events for clarity or storytelling purposes.

But make no mistake, I'm willing to change a lot.

Now, that's not to say that there don't exist historical stories which are complete as is, but the very nature of telling a story is to change it away from the absolute truth -- adding a sense of narrative where it never existed before being the biggest change.

But picking and choosing moments? Specifying internal emotions and intentions? These are all perversions of the truth. Even the most straightforward nonfiction biography is full of lies in the strictest sense.

Combining characters? Taking liberties with timelines and motivations? These too may be necessary if your goal is more than just a regurgitation of the facts.

Telling your story should be the most important thing. If your story has a moral, you're most likely going to need to make alterations in order for your audience to get that. It seems extremely unlikely that a man's life will naturally lend itself perfectly to making a specific point.

I find it more important to emphasize the feel of the man's life over stating the actual events. When we experience other people, we view them as more than just the sum of the actions they've taken. While the axiom "actions speak louder than words" remains true, in real life there is something almost indescribable about others, something that can only truly be felt.

(note: this is why actors are the most important element of any film -- they're who the audience actually connects with)

In order to recreate this "feel" of a human being, you'll need to take liberties. In a way, it's about being truer to the person by lying about what they did.

What really happened is, in most circumstances, mundane and messy and doesn't lend itself to narrative storytelling. It may need to be glitzed up, dirtied down, or simply tweaked in order to give a sense of narrative and to consistently convey theme.

But if that's what you need to do, then that's what you go ahead and do. Don't create false dilemmas about needing to remain "true" to something that just doesn't work.

Yes, there will be times when you're going to be perfectly beholden to the truth. Perhaps you're writing as a journalist or the actual person hasn't given you any creative leeway at all. In these situations, selective editing is all you have going for you.

Now, if you're writing a piece where Jesus Christ is pure evil, Frank Sinatra is a slaveowner, or you're a recovering drug addict (and you're not), and it's not meant to be ironic or funny, there may be a problem. But the main issue is not the alteration of the truth, but the presentation of a slanderous or self-aggrandizing truth as pure fact.

There's a reason we don't like liars in our personal lives: they seem like opportunists.

As a writer, you are a liar and an opportunist, but you're also usually in a situation where embellishment is expected. You're working in a field of fiction and fictionalization, and your audience understands its existence and its purpose.

Most people, upon finding out that Edward Longshanks never pushed anyone out a window and wasn't actually a pagan, would simply shrug.

Don't be afraid to change names, put people in places they've never been, or put words in your characters' mouth. As a writer, isn't all that your job anyway?


Top photo by jurvetson (Flickr Creative Commons)
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Middle photo by quapan (Flickr Creative Commons)
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Bottom photo by ricardo.martins (Flickr Creative Commons)
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Sunday, October 4, 2009

The Hip-Hop Dictionary.com Word Of The Day: Bifurcate


Dictionary.com's
Word Of The Day is bifurcate.

Bifurcate
bi-fur-cate [bahy-fer-keyt, bahy-fur-keyt]
-verb
1. to divide or fork into two branches
-adjective
2. divided into two branches

/ˈpɛkyəˌleɪt/ Show Spelled PronunciatToday's Word Of The Day is a new one for me, and a new one for hip-hop in general as OHHLA shows no instances of the use of bifurcate. But that's okay. We here at Hip-Hop Word Of The Day feel that any word can be better understood through its use in a hip-hop context. So let's get to it and up our vocab:

Watching EMPD bifurcate was one of the saddest days of my life.

And there you have our Hip-Hop Dictionary.com Word Of The Day. As always, hip-hop links are NSFW due to content and language.

Related Posts:
The Hip-Hop Dictionary.com Word Of The Day: Tchotchke
The Hip-Hop Dictionary.com Word Of The Day: Bucolic
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The Hip-Hop Dictionary.com Word Of The Day:
Métier
...
The Hip-Hop Dictionary.com Word Of The Day: Peculate

Photo by stuttermonkey (Flickr Creative Commons)
Available here.


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Friday, October 2, 2009

Hide In Plain Sight

or: LOOK AT MY PLOT HOLES LOOK AT MY PLOT HOLES!


As a writer, the worst thing you can do is assume that your reader is stupid, lazy, or not paying attention.

This is not because your reader is your friend and you should treat him kindly.

Your reader is your enemy, and he is cunning. He will find your faults and exploit them. He will question your wisdom and second-guess your choices.

You must respect your enemies.

Your job as a writer is thus to create a trap that the enemy cannot escape.

You must create a story your enemy cannot discount or put down.

Of course, this is easier said than done. In addition to the difficulties of creating engaging characters and a memorable world and consistently using compelling word choice, you must also be a master of plot.

But being a master of plot is hard.

At times, it can seem impossibly hard. Sometimes you write yourself into a corner. Sometimes you realize you've made assumptions nobody else would make or can necessarily follow. Sometimes you need the impossible to happen in order to ensure the most mundane of actions in your story can occur as well.

At these times, it can be tempting to treat your enemy as if he is your lesser, to skip over plot holes, to gloss over fabrications.

Don't.

There's an easier solution.

When you've lost all hope of making a plot point work, instead of ignoring your failure and hoping the reader doesn't notice, or plastering over it with something vaguely nonsensical, point it out.

Say to your audience, within the context of the story, Hey, I got a plot hole over here!

Now I know a lot of you are thinking I'm nuts right here -- why would you ever point out your own flaws if there's a possibility others might not notice??? -- but hear me out on this.

Let's say you're writing, say, 2012 (coming soon to a theater near you!). Now, if you've seen any commercials or trailers for this particular film, you're well aware that it's not going to make much sense. It just isn't and it's probably not meant to. The premise is thus: the ancient Mayans predicted centuries ago that the world would end in the year 2012. They were right.

You can make an almost infinite number of stories based on this simple premise, but let's draw attention to just a couple. What we're looking for here is how we would address the practicalities of why the world is ending in 2012 and how the Mayans knew about it.

1. Don't Address The Problem

You can have your main character be an expert in the ancient Mayans who discovers additional evidence that the world is coming to an end, warns everybody, is assumed to be a nutcase, is proven right, and then haves to save the day (most likely by rescuing a family member or a distanced lover).

In this version, you don't really address why the world is ending in 2012, other than that the Mayans predicted it. You might toss out some panicking scientists who question aloud why it's happening, but without an answer. The Mayans are just right, because they're, like, good with calendars and stuff.

(note: this is more or less the plot of The Day After Tomorrow)

The benefit of this strategy is that you don't waste much time on exposition, since there is nothing to expound upon. The negative is that your audience spends the entire time disconnected with your story because you've decided to make it inchoate.

Though I've watched The Day After Tomorrow over 10 times and never fail to laugh uncontrollably the entire time, I am in general not a big fan of this approach.

2. Overly Complicate The Problem

Let's say you don't want the world to just end without a clear cause. How do you get every element of the earth's environment to turn on itself? What could possibly cause this

The answer: aliens.

The Mayans knew the end of the world was coming because the aliens, who control and monitor the earth and always have, told them that 2012 was the end of their experiment. Now your hero, after everybody realizes he's been correct all along, must battle a bunch of aliens to save mankind.

Now, this of course creates its own series of problems. Why did the aliens tell the Mayans anything? What's their purpose in controlling earth and in destroying it? (Maybe they've just been planning on building an interstellar highway through our solar system and the Mayans were just the ones who signed off on the eminent domain notice.)

Unfortunately, when you overly complicate something, you have a lot more information that needs to be conveyed for your audience to buy into it. This is the type of situation where you end up with long speeches that bore your audience and make them wish you spent more time blowing $^&+ up.

(note: this is more or less how the The Matrix sequels work)

The benefit of this approach is that it creates clear goals for your protagonist and immediately suggests at least one additional set piece and several plot points that you'll need to complete your story.

But it also creates even more believability issues than you started out with.

3. Embrace The Problem

Maybe aliens are a little too much for you, but no other solution is coming to you. You don't want to be too expostion-y, but nor do you want to continue on as if everything is business as usual when clearly it's not.

Hey, remember those panicking scientists that were questioning what's going on? Let's spend a little more time with them. Or, alternatively, why don't we make their questions a central pursuit for our hero?

You see, when the end of the world comes, people are going to be doing some soul searching. Did we create this problem? What could we have done to change the course of events? What does it mean that human kind has known its end date for centuries and yet has behaved as if it weren't approaching? Will they still show the next season of Shot at Love with Tila Tequila?

This isn't a problem, this is an opportunity.

This works for small problems as well as big. The end of the world is obviously big. But how your character drove across Los Angeles in under 20 minutes is small.

"That's the fastest I've ever driven!" -- problem solved. Hell, you should probably start his drive by acknowledged he only has 20 minutes to do what's normally a 35 minute drive.

What you shouldn't do is just have him make it. Or have him suddenly use those rocket boosters that have been sitting in his car unnoticed.

If your supervillain's superweapon isn't based on your advanced knowledge of physics, it's okay to have a character say, "I don't know how it works, but I know it's deadly."

Not sure your character would know how to operate a gun if handed one? "I didn't know I'd be this good!" Also feel free to make her miss every target and see what happens.

Obviously there's a subtlety needed in most of the actual writing situations you'll face that isn't represented here (or unsubtlety if you're writing a comedy and looking for a laugh). But as long as you're not stretching it to the point of absurdity or just being lazy, you can get away with a lot.

This isn't to say you never need to explain anything. The DeLorean still needed the flux capacitor, after all, since that was the central premise of the film -- but nobody had to explain how a flux capacitor actually works. Superman can fly because the sun gives him powers, but you don't need to get into why. The Force just is. When you're dealing with creating an entirely new concept of reality, lip service has to be paid to why it is how it is, but the nitty gritty can be left to the imagination.

Your reader, though cunning, is also forgiving. You get a surprising amount of leeway as long as you're honest. If you try to bull$#!+ your way through your story or try to get one over on your reader, you're going to get called out on it.

But if you ask for suspension of disbelief, you'll be granted it.

Because your enemy respects you too.

Top photo by Sea of Legs (Flickr Creative Commons)
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Middle photo by extranoise (Flickr Creative Commons)
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Bottom photo by KirrilyRobert (Flickr Creative Commons)
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Tuesday, September 29, 2009

How To Name Your Characters



Two of my friends are having a baby (well, only one's actually having the baby, the other already fulfilled his purpose) but they've yet to decide on a name. I've seen their fabled list of potential baby names and weighed in, and it got me thinking:

Naming $*%+ is hard!

Naming your characters can be one of the most fun aspects of writing a story, but it can also be one of the most frustrating as well. There's nothing worse than sitting down in front of the computer, ready to write, then struggling to come up with the perfect name for the next thirty minutes and wasting your writing time.

There are really three schools of thought here and, correspondingly, three ways of coming up with names. These work not only for character names, but locations, MacGuffins, etc. so, when you're stuck trying to come up with the right name for your robot pirate from the year 3000, consider these three naming methods:

1. Meaningful Names

Let's call this the Pilgrim's Progress method. This is when you choose the name of your characters and locations in order to reflect the themes of your story or the roles these people and places will play in your story.

In The Pilgrim's Progress, the main character's name is Christian. It's not too hard to guess what type of allegory that story contains.

The main character's name in The Matrix is Neo, an anagram of One (as in, The One). Angel Heart has characters named Harry Angel (presumably short for Herald Angel), Louis Cypher (a mysterious man modeled after Lucifer), and Epiphany Proudfoot (who ends up being the key to Harry realizing his true nature).

Two words: Pussy Galore.

The con with these types of names is that, if too easily figured out, they no longer serve the story and instead exist solely to show how clever the writer is.

If you're doing an allegorical story, a comedy (calling Dr. Evil), or something heavily referential (any horror-comedy with a character named Raimi or Romero), then it makes sense to draw attention to the choice of your characters' names.

In these cases, the characters' names are an integral part of understanding the story.

But if what you're really trying to do is show a character's journey, the use of meaningful names threatens to distract the reader from your story and leave them focusing on the actual process of writing. This is dangerous territory -- you can only name your character Hiro Protagonist if it's your intention to direct the reader to "look under the hood."

If the reader can get through the first read without rolling his or her eyes, then each subsequent read will be deepened. If not, you're screwed.

2. Unique Names

Keyser Soze. Oliver Twist. Gordon Gekko. Frodo Baggins.

There's something about some names that just clicks. Whether it's the phonetics, the novelty, or the misappropriation of common nouns and adjectives into proper nouns, there are just certain names that, when you hear them, you'll never forget them.

Of course, if all of your characters' names are "unique" then it becomes easier for each individual name to get lost in the morass of fancy words. For some people it's just going to be easier to tell Andy, Michael, and Samantha apart than Applewood, Mordachai, and Shabooya.

If every name is an eye-opener, you risk entering Juno territory, where the audience becomes so inundated with witty ideas that their only recourse is to become numb to it all.

This is another one that works better in comedies. From Dr. Michael Hfuhruhurr to Otis B. Driftwood and Big Blak Afrika, a truly unique and clever name can bring out the laughs.

3. Normal Names

This is probably the default for most of us. We all have different tactics: thumbing through the phone book, using the first thing that pops out of our head, and even utilizing name generators (personally, I comb either my Facebook account and combine one friend's first name with another friend's last name -- works like a charm every time).

This obviously works best if you have an Everyman-type story where you want your audience to immediately relate to your character. You'll have to put in a lot more work than giving your character a generic name, of course, but the benefit of a more "common" name is that you know it won't erect any unintentional barriers between your story and your reader.

While this can come off white bread, it's important to remember that what makes your characters truly unique and memorable isn't the names, but their choices, actions, and relationships with other characters.

It's the story, stupid.

While layering your story by careful selection of the names contained is to be applauded, sometimes a name needs to be just a name. If you've got the perfect name, use it, but don't jeopardize the audience's emotional attachment with an unnecessarily gimmicky name.

Charles Foster Kane. Bruce Wayne. Tyler Durden. Anna Karenina.

There's no questioning who these characters are, despite their seemingly mundane names. But what makes them different is what their authors had them do, decide, desire. They've burned their names into our brains through the sheer force of their fictional will.

Not through clever naming.


Top photo by ODHD (Flickr Creative Commons)
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Middle photo by Randy Son Of Robert (Flickr Creative Commons)
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Bottom photo by Gene Hunt (Flickr Creative Commons)
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